Frases Para Madres Que No Valoran A Sus Hijos, Stephanie Ercklentz Born Rich, David Sax Intervention Update, Articles S

- Redone the code of the Haunted House quest commentary, so that there now aren't any compatibility issues with other mods which edit the same quest. - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. It should now be correct. Upon initiating a short conversation with her (available during the Moth Priest hunt at the earliest) Serana will give you a spell that allows you to summon her from just about anywhere! - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" For now, just dismiss her from the normal follower dialogue. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. topic, so as to not clutter up Serana's main dialogue window. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. radiant dialogue option. This has been fixed. Should now help prevent Serana talking to her from too far. She is the Serana in Laura Bailey's absence. - Fixed conditions for Skuldafn commentary, - Sofia should no longer speak to Serana while she is unconscious in the Whiterun stables (this, although rare, sometimes happened in my own testing), - Serana and Jarl Balgruuf should no longer talk to each other while each of them are in separate dialogue scenes, - Previous messageboxes that set up the "Trust" conversation were removed, as they detracted from the role-play experience. As an NPC, Serana is more intelligent and has many new follower features. Serana won't be that close to you after you've just made love once. Page 2 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: This question is best asked on the Serana Dialogue Add-On page here at the Nexus. Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. Serana confesses her true feelings to the Dragonborn after the defeating Her Father Harkon in the final Dawnguard quest.Mods Installed - 365SDA MOD - 3.3.2 V. This quest awareness is extensive, and covers every single Companions quest until the end of the questline. - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. (Thanks to ws and po3 over at the r/SkyrimMods Discord for helping with the fix! Copyright 2023 Robin Scott. Now instead of just replacing/revoicing vanilla lines, an intelligent script scans to see if the player is actively doing a Dawnguard quest. Due to limited voice lines though, (even spliced) I can only do so much. For now these are unvoiced. So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. - Improvements to dialogue conditions for SDA Hangover commentary, - Backend script improvements with quest aliases, - Mjoll Banter will no longer occur outside of Riften, or when Mjoll is a follower, - Script improvements for scripting language of Alternate Voice toggle, - Backend script improvements for Radiant Love Quest. - Added in delays for radiant love greets/dialogue/commentary. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! On the contrary, if the player isn't currently doing a Dawnguard quest (not at Forebears Holdout, the Volkihar Undercroft, Soul Cairn, etc) almost all of Laura Bailey's lines (except for some radiant player-initiated conversations are disabled in place of Kerstyn's recorded lines. of Amorous Adventures patch (for those who don't use Flower Girls). With SDA, a player roleplaying as a chaotic neutral/chaotic good character is kept in mind. More to come. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". - More subtitle fixes, courtesy of GuerillaTech. However, if the player chooses to remain part of the #furryfam- although Serana will disagree with you, this won't be harmful to the player-Serana relationship (as she has come to learn to respect your decisions- despite how the Companions questline brought up some of her past trauma). Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release. This is to prevent narrative whiplash; like how Serana could comment on your romance when the Archmage just died. - Script fixes for SDA Player Background Dialogue (some didn't correctly set the quest stage), - Marked Ysolda as essential as I need her alive for the Bannered Mare quest, - Improvements to Lockpick Commentary Script, - Fixes with Radiant Commentary for DG Quests (both sides). | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations. Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)! ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. Thanks to GuerillaTech for pointing them out! - Fixed College of Winterhold opinion dialogue bug when playing as a Dunmer, - Fixed Serana having vampire dialogue even though she's cured, - Fixed some dialogue bugs with the final Serana Romance quest, - Some love radiant greets ("What is it pretty boy/girl") had the wrong conditions set - they should now only occur if Serana has been romanced. Also deleted the irrelevant GV that wasn't being used. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. - Backend functionality improvements to the "A Date at the Bannered Mare" quest to ensure it runs more smoothly. If she can't wait, Serana's wait functionality will just be suspended - though this may create some wonkiness, so I suggest you do not complete the Diplomatic Immunity quest with Serana, or use the sleep feature once Chasing Echoes is active. - Reverted consistency tweak for Serana's sneezing so that it occurs whether or not she's a vampire. ), and "Tale of the Tongues" from the vanilla game. - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. In a future update, this will be re-implemented. - Serana will break up with you if she finds out you are already married. Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). She will react positively to alcohol, flowers, and high value items- but negatively to the rest. - Flower Girls animation support innately added to SDA, without requiring a plugin patch. For the Dark Brotherhood, Serana will also comment if you chose to destroy them. (PC only, due to how detecting player dialogue status is an SKSE function), - Serana should get irritated less often now when you bump into her while sneaking. Serana will also be able to travel beside you, should you ask her to do that. dialogue this mod has, so that it's less spammy. ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. One of the biggest requests for my mod was to fully replace Laura Bailey's performance- as having two VAs voice the same character can be jarring. Rewrites and revoices of early SDA content (when Kerstyn was first brought on board). Now they should act as regular 'hello' greetings. Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. - Radiant commentary on Ancient Technology quest. - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. Now Serana should never be lost again! - Redid the code for some of the waiting lines. Serana Dialogue Add-On at Skyrim Nexus - Mods and Community - Tweaked conditions in Winterhold radiant dialogue to only occur in the Winterhold city, and not the Winterhold hold. Instead of appearing all at once, new dialogues would only appear after a previous one was completed. - Fixed issue of AA records not copying over for the leggings, - Two Civil War Lines re-recorded for lore consistency, - New conversations with Serana implemented, -Serana's vampirism feeding, favorite book, hobbies, commentary after curing her vampirism, -Singing functionality (after prerequisite hobbies conversation completed, she sings The Dragonborn Comes (assuming player has already been formally recognized as such)), - Immersive radiant sound effects: While exploring, Serana will tend to sneeze, hum, and/or cough every so often. - 10 brand-new custom conversations, tied to specific character names! - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. - Over 10 new romance conversations (and over 260 new dialogue lines) with Serana over the course, and after the Dawnguard questline. - Disabled two more radiant lines that I missed with the last 2.0RDOPatch update, - Added in more Kerstyn lines that were left out in the previous version, - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Reordered dialogue priority for some Serana dialogue, - Serana's collision responses (Oh/Sorry) didn't have their proper voice lines, - Fixed issues with some of Serana's human lines playing too often, - Fixed issues with husky dialogue breaking the mod KEKW, - Added Patch for Castle Volkihar Rebuilt, - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). - (For the ESL Version) Moved forward armor keyword changes (already present in Crimson Blood ESL versions), updated the keywords, dropped the armor rating to the same as the original light armor file, Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). The powerful open-source mod manager from Nexus Mods. - Addition of 1st Serana banter framework. A bunch of fixes and content additions. After this update, NFF (and any follower framework support for Serana) will be obsolete. That new bug has now hopefully been fixed. - Implementation of Serana commentary recap framework. - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. Serana Dialogue Add-On Romance Update + LE Port! Context-aware responses to existing dialogue lines: - Commenting on the fact that she and the player are spelunking when the player says: "I love you", "Can I talk to you for a bit? If she is far behind (beyond hearing/conversation distance) she will be teleported to a spot near the player that they can't see (so sort of like a catchup feature). - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. (Full release TBD on Apple Music/Spotify/other streaming services). Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. Serana Dialogue Add-On - Nexus Mods :: Skyrim Special Edition - While drinking (if in third person) the player will now also play the appropriate drinking animations. - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). - Added radiant quest dialogue for the Dawnguard side. The player isn't her thrall or blood cow. After this update, SDA will now be incompatible with other mods that give Serana custom horses/custom horse support, like Convenient Horses (but a patch for that mod will be provided). Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim. If you have more questions or would like to know more, please visit my website! - Some backend changes for the dialogue conditions of various dialogue. - Fixed sleep functionality for inns. - Changed the cooldown of the radiant misc. This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. - The romance quests can be experienced regardless of which side you choose in Dawnguard. Serana can now order drinks in taverns every now and then. Full Quest Commentary from "Dragonborn" to "At The Summit of Apocrypha". - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun!