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75% (37/15), damage 4D6 Urafty Sanity Loss: 1/1D10 Sanity points. Crossbones #3: Grave Consequences. It is thought the cults expansion is directly linked to its search for doorways providing access to Yu-mengtis, with the cults leaders wishing to locate all such doors in the belief that by opening all of these at the same time they can permanently free their god. A piece of art, a strange idol, or some curious act may provide the gateway into the depths of the Cthulhu Cult and its jigsaw operation. Fighting Consume (mnvr) Dodge 70% (35/14), damage 1D4+1D4 or by weapon 70% (35/14), absorbed (see above) 45% (22/9) Armor None; Yolanda cannot be harmed by normal weapons; if the avatar is reduced to zero hit points, it transforms into a monstrous form (these vary and are subject to the Keepers design). Theoretically, if the power to destroy a planet was directed at Ghroth it could conceivably damage or kill this entity, causing it to shatter in an explosion of rock, iron, dust, and other materials (which on their own may cause large-scale planetary devastation). Of course, where snakes are concerned, foolish and/or hateful actions toward serpents may bring Yig or its followers attentions. Others, who give themselves over to this Outer God, appear to understand that the entity possesses a desire for permanence in this realm of existence: its power made flesh through the begetting of children. Such offspring have not fared well, with some developing more toward the human, while others come to resemble more of Yog-Sothoth. Others, touched by the hand of cosmic knowledge, want more. While this is mostly upsetting, some mutations are liable to become predatory and dangerousthe Keeper should feel free to invent horrific animal and plant monstrosities (or conjoined versions) for this purpose. In some instances, the Horned One has hooves instead of feet, and sometimes is PROFILE: THE BLOATED WOMAN Sanity Loss: 1D8/1D20 Sanity points to encounter the Bloated Woman; no loss if beguiled by the beautiful young woman behind the Black Fan. One must assume that this ongoing process will someday end, with either one absorbing the other or both mutating into a single new lifeform. Know Past/Future: Daoloth may grant petitioners a vision of things past or future. Said to be a plant-like entity due to its physicality resembling a great bulb surrounded by stems, vines, and roots. Most of what we know rises from the pages of Ludvig Prinns De Vermiis Mysteriis, which contains a discussion of the entitys adaptation to human belief systems while hinting at its possible nature as an advanced or mutated lloigor. If taken literally, Cythulos is a catalyst of change or transformation on a cosmic scale, which would (perhaps) lend weight to it being an avatar or some portion of Azathoth. Yet, more probable is the notion that Mythos gods operate and manifest across numerous dimensions simultaneously; thus, the human mind can only sense a portion of any given Mythos being, with the human brain attempting to conceptualize what portions it is aware of in familiar terms. A small amount of historical lore, said to be written on secret pillars hidden in the desert, suggests this Old One was known to some in Ancient Egypt, with the names Aqen and Medjed sometimes linked (perhaps as human-perceived visualizations or representations). AlongsideThe Grand Grimoire of Cthulhu Mythos Magic, it will be part of the wish list of all fans of the system.". Complex life, like a human, may be subject to mutation if a CON roll is failed, while animals and life at a microbial level are automatically affected to a lesser or greater degree. All cults of Ithaqua seem to share the practice of flesh eating, with some including cannibalism. Pseudopods may be targeted and will be severed if suffering 6 damage, although the entity simply regrows new ones on the following round. Aura A certain mystique and atmosphere of otherworldliness surrounds this entity and its followers. It may, of course, be both these things, given that our understanding of such beings is rudimentary at best. DEITIES OF THE MYTHOS Great Wisdom: Yibb-Tstll knows many things and may grant insight to a worshipper or another who offers something in return. This living end theory is, of course, disputed by those who believe true cosmic power resides with the Elder Gods. Quick Malleus Monstrorum update: the slipcase sets will go on sale at Chaosium.com this coming Monday, 14th December (US & AUS). (Outer God) The All-In-One! Note that should any of these POW rolls be fumbled, the link is greater and those affected will begin to change into wind-walkers (the process is fairly slow, with personality changes and a taste for raw meat being the initial signs, later followed by a hunger for human flesh, bestial behavior, a great tolerance for cold, and, ultimately, a change from human to monstrous form). Until humanity is able to send a probe equipped with the right technology to investigate these stars the answers will remain unclear. Little protects against the piercing scream (industrial-strength ear defenders may afford some protection, as may some spells), which forces a Hard CON roll to those within 100 yards/ meters (reduced to Regular difficulty for those beyond this range). Said to watch over all things, Yibb-Tstll appears to some to be an immobile register of the cosmos, a library of knowledge one might say, that rarely acts to intervene in the lives of lesser beings. In all respects, they remain in a catatonic or zombielike state, and if not cared for, they usually die due to a lack of water. Some claim an association between Ubbo-Sathla and Abhoth, with the former spawning the latter. The victim may break free of the hold with an Extreme STR or wriggle free with a DEX roll with a penalty die. Other names: Masters of the Abyss, Ones Below. Fighting 80% (40/16), damage 1D10 + aged (see above) Armor None. Below the pretty eyes, waves another tentacle, and below and beside that are four lumpy chins, each sporting a moutheach a perfect rosy bow made hideous by clusters of fangs. earthly gods or religions). Another rumor speaks of the entitys tears, which constantly flow from its huge white eye. For some, snakes were born of Yig; the entitys blood flowed into the earth, causing early life forms to become snakes. Once you've decided on the fiends you're using, keep the books on your shelf and bring the cards to the game . Such haunting melodies repeat in the minds of listeners long after the departure of this Outer God, driving many to madness. Or, if not a human, then an object or animal. Some chosen ones remain with the entity, which feeds off them, draining 5 points of CON daily until they die and are cast aside. Unless traveling to Australia, most will remain ignorant of this deity and its cult, although encounters with cultists sent out to other countries remains a possibility, as these may come to attention in their efforts to begin splinter groups devoted to Cymaeghi. Opposite: Hastur, he who is not to be named Aura A sense of slipperiness and moist unpleasant things tends to be conjured in the heads of those in proximity to the Unspeakable One and its minions. Absolutely DO NOT comment for any purpose other than to talk about these games.
Malleus Monstrorum: Creatures, Gods, & Forbidden Knowledge Cult Quachil Uttaus Occasionally, wizards and their like call upon the entity to beg knowledge or immortality. Freedom? Its unknown if the title, Lord of the Great Abyss, is a human invention inspired by some of the human-centric forms taken by the deity. In some cases, the devolution continues, until what was once human is nothing more than a sickening liquid draining into the ground. Are the cats themselves fashioning Bast in their image, and humanity is simply a bystander? A terrible freezing cold descends on areas wherein rituals to the deity are performed, not just a lack of warmth but a chilling of the soul can be found in such places. It reforms when Daoloth wills it. Its underside squirmed and wriggled, with hundreds of pale-colored pyramid-like stumpy legs or feet. Many shrines to this Old One may be found in subterranean temples, although a handful of shrines, looking like tall stone pillars or obelisks, are said to survive in remote parts of the Old World. Powers Change: Hastalk existence brings changes to other things. What is known about Xada-Hgla comes directly from the shan, as the avatar has never visited the Earth (according to agreed-upon lore). This is from The Guardian: (link in the comments) I want Psionics to be core so I can play in the Dark Sun setting with updated rules. Differing opinions may be offered, some quite contradictory. Their human worshippers seek to bring about the Old Ones return or rebirth, and in so doing, seek to change humanity itself, so that all will become as the Old Ones and better placed (or formed) to serve them. One, Star Cult Mguleloc does not appear to have any human cult. bullets). RPG Accessory: Treasure Trove CR 13-16 Deck (5E) RPG Accessory: Spectacular Settlements (HC) Ancient Warfare Magazine: Volume 14, Issue #5. Cult A lesser number of Hastur cults place the Amber Elder at the core of their devotion, with such groups tending to be seekers of cosmic wisdom with a more insular outlook than others. 68 DEITIES OF THE MYTHOS CYNTHULOS Powers Tears of Cymaeghi: the viscous fluid weeping from its eye produces diverse effects when consumed by humans. While the text is vague on this point, a careful reading would suggest that Fosters participated in a ritual to summon this Outer God, which he describes as drawing down the Emerald One to bathe in its light of knowledge. Fosters remarks that the Emerald One touch was icy cold and carried the pall of death, and goes on to say that some were embraced and became possessed by the flame, causing the author and one other to rapidly depart in fear for their lives. Various oceanic folklore and historical sightings of sea monsters bear some resemblance to these strange beings, and suggests that they sometimes roam free within the watery depths. The last chapter of the Book of Gnophkehs mentions a cult that tends to the frozen god, offering it regular blood sacrifices, said to honor the deity while ensuring it remains imprisoned. 9. Survivors regain CON at the rate of 5 points per day to their normal maximum. At first the eyes, totally black as though filled with the darkness between the stars, but then I spied the flicker of green flames within, which grew to fill the sockets and spread light upon its greater countenance. Crystal Communication: at a cost of 1 magic point per line of communication, the Old One is able to send its thoughts and influence through any mineral formations anywhere in the cosmos. Certain texts describe procedures for its conjuration and binding, allowing the summoner to petition for divinatory knowledge of things to come and things that have passed. being taken out of the area of effect (the visions ending 1D10 rounds later) or if a successful Psychoanalysis roll can be made; alternatively, an injury causing 4+ damage may bring such an affected person to their senses. A human viewer might see it as a horrific conglomeration of buffalo-like heads with mouths full of shark-like teeth or as a mass of human faces combined with insectoid limbs. The entity is said to have been worshiped by the serpent folk and possibly still by the people of Kn-yan, although both are disputed by some scholars. It reforms in another shard within a body of water within 1D100 days. In the modern world, agents of both camps often work to destroy the other, with their civil war causing issues and distractions on both sides, with humanity often caught in the middle. With some going to far as to say that should a portion of its mass be removed and taken elsewhere, that crystal portion may take root and multiply to grow on another world; this crystalline infection enabling Qyth-azs consciousness to be shared across such portions. Forming out the horrid mass were several rudimentary limbs or pseudopods, which seemed to be reaching out from the canvas toward the viewer. Those most sensitive (POW 70+ or psychics) may sense the aura weighing them down, with greater feelings of uselessness and despair pounding their minds. Vorvadoss, the one of flames Sanity Loss: 0/1D4 to 1/1D6 Sanity points to encounter Vorvadoss in semi-human form; 1D6/3D10 Sanity points to encounter the Elder God in natural form. The two foremost limbs were raised up, revealing webbed fingers ending in long nails. An external player, such as another Old One, a meddling wizard, or some cosmic circumstance may be needed as a catalyst to spark a subgrouping of Hastalk into such life. TYPICAL PHYSICAL MANIFESTATION: YGOLONAC Magic POW: 140 Magic Points: 28 Spells: Bring Pestilence (variant), Circle of Nausea, Cloud Memory, Contact Rat-Thing, Dampen Light, Deflect Harm, Dominate, Embrace of Yog-Sothoth, Implant Fear, Mental Suggestion, Send Dream, Utterance of Bile; others as desired by the Keeper. THE GHOULS MANUSCRIPT A loathly tome, bound in human flesh, with hinges carved from human bones. Call of Cthulhu Keeper Decks are designed to provide in-game resources, handy references, and information. In addition, call for a Hard CON: if failed, the person suffers 1D4+1 damage plus the temporary loss of 5 points of CON per round (CON lost is regained at 1 point per day thereafter); if successful, 1 damage per round is suffered. 6. (Great Old One) The depiction showed a monstrous thing, perched atop a great stone pillar. 243 CHAPTER 2 m a l Powers Brood of Zathog: continually produces 1D6 offspring per round, some of which it eats or reabsorbs while others escape to live out their lives within the grotto or find their way out to the outside world. While said to be among those dwelling in the Court of Azathoth, some texts suggest this entity may at times reside within the planet Yaddith (suggesting some connection to the horrific dholes), although many believe Shub-Nigguraths true domain exists in another dimension, often called Sekrem. Beyond such Mythos-aligned tcho-tcho, there seem to be few human groups concerned primarily with Zhar and Lloigor, with the Cult of the Twins perhaps being the 245 CHAPTER 2 m a l Aura horrors. They are all extremely powerful consciousnesses, and some may be of extra-cosmic origin. Overwhelm Mind: if able to successfully touch a target, Hypnos (spending 10 magic points) causes their mind to experience multiple realities at the same time, provoking a sensory overload. Certainly, somehow finding and getting inside a shan vessel would bring one face to face with a shrine to the entity, which could, in turn, lead to some form of a psychic vision of Xada-Hgla. Those touched by Azathoth will either be knowing cultists, able to partially grasp Azathoths reality or those ignorant but able to perceive some fragment of the truth. Young people are particularly honored by these cults and treated exceptionally well (given the best food and so on), with many becoming indoctrinated into cult beliefs and willingly offering themselves as sacrifices (whether to let blood or offer their deaths in devotion to their god). Depending on their intentions, 23 Opposite: Forbidden Knowledge Abhoth appears to be imprisoned in the gray-littencavern of Yquaa, a black grotto, possibly within the subterranean realm of Nkai; said to be an underground world beneath North America but which may expand across the world. Otherwise, why would an Elder God devote such attention to Earth? Some take on the nature of their viewers while others are fixed and machine-like horrors. If nearby, humans may be coerced into performing Abhoths will if they fail an Extreme POW roll; while those far away will only be affected if failing a Regular POW roll and, in this case, the coercion is unclear and those affected just feel a pull or yearning to go somewhere or do something (they will not go against their own interests though). DEX 50 Hit Points: 175 Damage Bonus (DB): +14D6 Build: 15 Move: 15 Aura Combat Attacks per round: 1 (crush, grab, stomp) Attacks by throwing forth green-glowing cylindrical appendages from its body that can crush or grab targets. Kassogtha, Nctosa & Nctolhu, and Utulls-Hrher copyright 2020 Joseph S. Pulver, Sr. Used with permission. A few may even be bodily transported directly to Qyth-az for a personal meeting with the Old One. Cultists, working individually or in a group, may seek to spread their devotion and corrupt others through artistic endeavor, favors, or similar social contact designed to bring awareness of the King to others; enticing acquaintances to delve into the lore surrounding the King and Carcosa, and thereby turn their heads in favor of the pleasures and delights such knowledge may bring. For some, the avatar is a giving of wisdom, while for others its cold and mystifying present brings nothing but terror. Bite: teeth cause 2D6 damage and inject a paralyzing poison, requiring the victim to succeed with an Extreme CON roll or be paralyzed for 1D6 hours. The letter Y is pronounced as it is in yore. OI is pronounced as in noise. 252 Entity Pronunciation Abhoth AB-hauth Aforgomon a-FOER-goe-mon Ahtu AL-Mo-zz Aphoom-Zhah AH-foom ZHAH Arwassa ahr-WAH-sah Atlach-Nacha AT-lach NACH-ah Azathoth AZ-ah-thoth BMoth BEE-moth Baoht Zuqqa-Mogg BOT ZOO-kah-mog Bast BAST Bugg-Shash BUG SH-ASH Byatis BEE-yat-is Chaugnar Faugn SHOG-ner FAHN Chorazin CHOR-ah-zin Cthugha kuh-THOOG-hah Cthulhu kuh-THOO-loo Cthylla kuh-THILL-a Cxaxukluth AX-uh-klut Cyegha sigh-AE-guh Cymaeghi sigh-MAY-gli Cythulos sigh-thu-LOS PRONUNCIATION GUIDE OF MYTHOS NAMES Entity Pronunciation Entity Pronunciation Dagon & Hydra DAE-gon & HIGH-druh Qyth-az Quee-et-az Daoloth DAE-oe-loth Quachil Uttaus KWAH-chil oo-TOSS Eihort IGH-hort Rhan-Tegoth ran-TEE-goth Fthaggua fuh-THAG-wah Rlim Shaikorth rlim SHAE-koerth Ghatanothoa gah-tahn-oe-THOE-ah Saaitii Sa-EYY-TEE Ghizguth GIZ-gooth Sebek SEB-bek Ghroth Gg-ROTH Shub-Niggurath shub-NEE-ger-ARTH Glaaki GLA-AK-ee Shudde Mell shood-ih-MEL Gnophkehs nauf-KAEZ Tawil atUmr ta-WIHL at-OOM-er Gol-goroth GOL-goe-roth Trunembra TROO-nem-brah Groth-golka groth-GOEL-kah Tsathoggua zah-THOG-wah Hastalk has-TAHL-ik Tulzscha TULZ-SHA Hastur has-TOOR Ubbo-Sathla OO-boe SAT-lah Hziulquoigmnzhah ZOO-lih-kwoy-MOEZ-ha Utulls-Hrher OO-tuls-HE-RER Idh-yaa ID-yah Vorvadoss VOER-va-does Iod IGH-od Vulthoom vuhl-THOOM Ithaqua ITH-uh-kwah Xada-Hgla ZAE-dah-GLAE Kassogtha kas-SOG-thah Ygolonac ee-GOE-laun-ahk Kruschtya Equation ROOSH-tih-YAH Yegg-ha yeg-HA Lilith lil-LEETH Yibb-Tstll yib-TIS-tuhl Mguleloc Mm-GUL-i-LOCH Yidhra YID-rah Madam Yi Madam Yee Yig YIG Mhithrha meeh-ITH-uh-RAH Yog-Sothoth YAHG-sau-thoth Mordiggian mor-DIJ-ih-an Yolanda Yo-land-RAH Nctosa & Nctolhu en-TOW-sah & en-CHOL-hoo Ythogtha yih-THOG-thah Nodens NOE-denz Yumengtis You-meng-TIS Nug & Yeb NOOG & YEHB Zathog ZATH-ahg Nyarlathotep NIGH-ar-LAT-hoe-tep Zhar & Lloigor ZAR & LOI-gore Nyogtha nee-OG-thah Zoth Syra & Yoth Kala ZOTH SEE-rah & YOTH-Kal-a Ossadagowah oe-sah-DAH-gwah Zoth-Ommog ZOTH-oe-mogg Pharol FAR-el Zu-che-quon ZOO-shae-kwan 253 M o n s t e r M a s t e r Powers Name s h e e t Damage Bonus Attack Description SAN Loss STR CON SIZ DEX INT POW MOV Build Skills Hit Points Powers SAN Loss Hit Points MOV Build ) ) ) ) ) Spells Attack DEX INT POW / / / / / Damage Bonus Description STR CON SIZ %( %( %( %( %( Damage Armor Magic Points Name Skill Skills Skill %( %( %( %( %( Armor Magic Points Spells copyright 2020 Chaosium Inc.